Skills & Abilities
A reference for known crawler skills and abilities through the end of Book 2 (Floors 1–3).
Carl's Skills
| Skill | Notes |
|---|---|
| Hole | Signature spell. Opens a temporary pit/hole in surfaces. Core of the Surprise Three tactic. Used for shortcuts, traps, and combat throughout Floors 1–3. |
| Escape Plan | Reveals hidden exits and escape routes. |
| Explosives Handling | Core class skill (Compensated Anarchist). Allows safe handling, combination, and enhancement of explosives. |
| Primal Roar | Racial ability (Primal Human). Fear/intimidation AoE; stuns or frightens nearby enemies. |
Princess Donut's Skills
| Skill | Notes |
|---|---|
| Former Child Actor passives | Class gives enhanced Charisma, performance skills, and social manipulation bonuses. The class appeared weak initially but has proven powerful with Donut's extreme Charisma build. |
Katia Grim's Skills
| Skill | Notes |
|---|---|
| Rush | Monster Truck Driver class ability. High-speed charge dealing massive ramming damage. |
Skill Progression Notes
- Skills scale with level and use.
- Race and class selection on Floor 3 unlocked racial abilities (Primal Roar for Carl) and class-specific passives.
- Katia's skills reflect her Monster Truck Driver class: physically powerful and ramming-focused.