Pueblo de los Olvidados (Corrupted Ghommid Settlement)
Overviewโ
The Pueblo de los Olvidados ("Town of the Forgotten") is a corrupted Ghommid settlement hidden inside the Colรณn Cemetery in Havana, Cuba. Carl, Donut, Paz, Anton, and Sister Ines are locked inside when they enter and must find and eradicate the source of a spiritual corruption that has turned all the Ghommid residents into ravenous undead.
Floor / Locationโ
- Floor 8
- Inside the Colรณn Cemetery (Necropolis de Colรณn), Havana, Cuba
- Part I of Book 6
Participantsโ
- Carl โ leads the group
- Princess Donut โ spells and totems
- Mongo โ combat
- Paz Lo โ aggro tank for undead
- Anton Lopez โ crossbow support
- Sister Ines Quiteria โ holy flame attacks
What Happenedโ
The group entered the Colรณn Cemetery and were immediately locked in when the gate slammed shut. The presence of Paz's Santero class caused all the Unsettled Ghommids to aggro on him.
The dungeon AI described the Ghommids as catch-all spirit creatures that settle in thin-veiled places like cemeteries. The entire village had been corrupted when a malevolent spirit appeared and turned all residents into murderous undead.
New Quest! Pueblo de los Olvidados.
This is a little obvious since you're locked in here, but this is a compulsory quest. You can take your time with this one, but you ain't getting out until it's done.
Isn't this a cute little town? It's just so quaint! Too bad the entire populace was turned into a gaggle of horrific, undead monsters who now want to devour your delicious souls.
The group fought through hundreds of Unsettled Ghommids (Level 30, non-corporeal), using holy grenades, healing-potion smoke curtains, Sister Ines's white flame attacks, and Donut's Wall of Fire. Paz's aggro kept the undead focused on him. They reached a saferoom called The Yellow Zone (a gothic crypt with a neon sign) using Donut's Puddle Jump.
A level 130 boss in a straw headdress appeared, covering the ground with black tendrils as he walked โ and then walked directly into the saferoom, unable to be stopped by the usual boss-room-lockout rules.
Outcomeโ
The quest was completed and the town restored. The Ghommid NPCs returned to their normal, whimsical selves. Shops and structures in the settlement were reactivated.
Reward: Silver Quest Box + the town becoming a working settlement.
Citationsโ
- Book 6, Chapters 10โ12