Floor 8: The Ghosts of Earth
Overviewβ
Floor 8 recreates Earth as it was in the final days before the Transformation, populated entirely with memory ghosts β non-corporeal recordings of people, vehicles, and animals. Memory ghosts lose their clothing when they collide; ghost vehicles still move through streets and can knock crawlers off motorcycles. The entire floor is themed around humanity's last chapter.
Phase 1: The Ghost Citiesβ
Crawlers are dropped into Earth cities and landmarks scattered across the globe. Starting locations include:
| Crawler(s) | Starting Location |
|---|---|
| Carl / Donut | Havana, Cuba (El Capitolio Nacional de Cuba) |
| Imani / Elle | Great Wolf Lodge (Western US) |
| Katia | Iceland |
| Li Na | Beijing Galaxy Soho |
| Florin | Ecuador |
| Prepotente | Bahamas |
Phase 1 mechanics:
- 14-day window to fill squads (max 5) with captured NPC totems via T'Ghee card battles
- Corrupted NPC settlements (like the ColΓ³n Cemetery Ghommid village) must be cleared
- Residuals β long-lived non-standard entities left by alien factions β appear in certain locations
- Saferooms appear as various civilian buildings, usually staffed by bopca proprietors
Phase 2: Faction Warsβ
Squads with completed card decks face off against opponent squads in structured T'Ghee card game battles. This transitions into the broader Faction Wars on Floor 9.
Key Phase 2 mechanics:
- Squad leader draws from their totem deck while minions guard them
- Winning grants access to opponent decks and cards
- Opponents cannot be trapped or attacked until the squad leader approaches
- Enemy deckmaster becomes corporeal only when the fight begins
Key Locations on This Floorβ
- ColΓ³n Cemetery / Necropolis de ColΓ³n β Havana, Cuba. A massive boss chamber housing a corrupted Ghommid settlement (Pueblo de los Olvidados). Multi-block, fog-filled, with a Club Vanquisher saferoom called The Yellow Zone inside a gothic crypt.
- Iglesia de JesΓΊs de Miramar β Havana, Cuba. A church holding the final key door. Guarded by Sister Ines and the demon Amayon in Part III.
- Iowa Trailer (memory ghost event) β Carl's father's dying location. A quest-linked Residual event.
- Cuba Homeless Shelter (memory ghost event) β Christmas morning Residual encounter. A message in Syndicate Standard was pre-written on the wall.
Mobs and Threatsβ
- Ghommids β Spirit creatures native to thin-veiled areas. In their settled form they are NPCs; corrupted, they become Unsettled Ghommids (Level 30 undead).
- Duendes β Small mobs found in the Havana area.
- Zombie crabs and seals β Undead coastal animals that swarm Havana in Part III. Communal mind. Those grabbed by crabs are pulled into hell.
- Demons β Freed from shells, they scatter; the highest tier are Level 140 pleasure demons.
- Amayon β A massive demon possessing the Madre de Aguas snake, used by Sister Ines as a weapon in Part III.
Key Eventsβ
- Pueblo de los Olvidados (Corrupted Ghommid Settlement)
- Carl's Father's Trailer (Residual Event) β Book 6, Chapter 45
- Death of Quan Ch β Book 6, Chapter 60
- Sister Ines Corrupted by Nebulars β Book 6, Chapter 60
- Floor 8 Escape
Crawler Countβ
38,532 crawlers entered Floor 8. In-game date at start: December 10th.