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Version: Book 6

Floor 8: The Ghosts of Earth

Overview​

Floor 8 recreates Earth as it was in the final days before the Transformation, populated entirely with memory ghosts β€” non-corporeal recordings of people, vehicles, and animals. Memory ghosts lose their clothing when they collide; ghost vehicles still move through streets and can knock crawlers off motorcycles. The entire floor is themed around humanity's last chapter.

Phase 1: The Ghost Cities​

Crawlers are dropped into Earth cities and landmarks scattered across the globe. Starting locations include:

Crawler(s)Starting Location
Carl / DonutHavana, Cuba (El Capitolio Nacional de Cuba)
Imani / ElleGreat Wolf Lodge (Western US)
KatiaIceland
Li NaBeijing Galaxy Soho
FlorinEcuador
PrepotenteBahamas

Phase 1 mechanics:

  • 14-day window to fill squads (max 5) with captured NPC totems via T'Ghee card battles
  • Corrupted NPC settlements (like the ColΓ³n Cemetery Ghommid village) must be cleared
  • Residuals β€” long-lived non-standard entities left by alien factions β€” appear in certain locations
  • Saferooms appear as various civilian buildings, usually staffed by bopca proprietors

Phase 2: Faction Wars​

Squads with completed card decks face off against opponent squads in structured T'Ghee card game battles. This transitions into the broader Faction Wars on Floor 9.

Key Phase 2 mechanics:

  • Squad leader draws from their totem deck while minions guard them
  • Winning grants access to opponent decks and cards
  • Opponents cannot be trapped or attacked until the squad leader approaches
  • Enemy deckmaster becomes corporeal only when the fight begins

Key Locations on This Floor​

  • ColΓ³n Cemetery / Necropolis de ColΓ³n β€” Havana, Cuba. A massive boss chamber housing a corrupted Ghommid settlement (Pueblo de los Olvidados). Multi-block, fog-filled, with a Club Vanquisher saferoom called The Yellow Zone inside a gothic crypt.
  • Iglesia de JesΓΊs de Miramar β€” Havana, Cuba. A church holding the final key door. Guarded by Sister Ines and the demon Amayon in Part III.
  • Iowa Trailer (memory ghost event) β€” Carl's father's dying location. A quest-linked Residual event.
  • Cuba Homeless Shelter (memory ghost event) β€” Christmas morning Residual encounter. A message in Syndicate Standard was pre-written on the wall.

Mobs and Threats​

  • Ghommids β€” Spirit creatures native to thin-veiled areas. In their settled form they are NPCs; corrupted, they become Unsettled Ghommids (Level 30 undead).
  • Duendes β€” Small mobs found in the Havana area.
  • Zombie crabs and seals β€” Undead coastal animals that swarm Havana in Part III. Communal mind. Those grabbed by crabs are pulled into hell.
  • Demons β€” Freed from shells, they scatter; the highest tier are Level 140 pleasure demons.
  • Amayon β€” A massive demon possessing the Madre de Aguas snake, used by Sister Ines as a weapon in Part III.

Key Events​

Crawler Count​

38,532 crawlers entered Floor 8. In-game date at start: December 10th.