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Version: Book 6

The Scavenger's Daughter

Overview​

The Scavenger's Daughter is a divine, unique back patch awarded to Carl at the start of Floor 8. It depicts a white pile of skulls rising into a pyramid on black fabric, with hidden fiberoptic stitching. It is a fleeting item — it cannot be removed without destroying it.

Owner​

Carl

First Appearance​

Book 6, Chapter 3 (received); Chapter 3 (equipped)

System Description​

This patch depicts a pile of scary skulls, all stacked up nice and neat. I wonder if there's a story there?

If this upgrade patch is affixed to an eligible garment, it will imbue the following upgrades:

(Hidden until it is affixed and then worn.)

Warning: Upgrade patches are fleeting items. You may remove them, but they will be destroyed in the process.

Warning #2! This is a divine item. This means it gains differing abilities, buffs, and possibly debuffs depending on your proximity to certain deities and demons. It makes for new and exciting combinations!

Revealed Benefits (on Carl's jacket)​

Once affixed to the Enchanted Anarchist's Battle Rattle jacket:

BenefitEffect
Stat DoublingAll patch stat point benefits are doubled
Dexterity+25 points
Strength+25 points
Deity NotificationReceive notification every time a deity enters the area
ClimbImproved climbing ability
Soul ReaperSee below
Mysterious Bone KeySee below
Divine VariationAdditional varying benefits when near divine entities

Soul Reaper​

For every creature you kill with a melee attack, the Scavenger's Daughter patch is charged with the essence of the fallen. Once fully charged, you may transfer this energy to a single melee attack, which will completely drain all the essence. This attack will have varying effects depending on the nature of the essence stored.

The associated essence bar is now visible in your interface. The total amount of soul essence you may store increases each time your essence bar is topped off and then drained. In other words, the more stuff you kill, the stronger you get.

Warning: ... Carrying corrupted essence around on your back builds character. You already have a ring that's doing much worse to you anyway.

  • A new Soul Essence bar appears in Carl's interface (below the mana bar)
  • Must be drained regularly — holding corrupted essence long-term is dangerous
  • When fully charged and released, the single empowered attack has effects determined by what type of essence was stored
  • The maximum capacity grows the more it is used

Mysterious Bone Key​

This benefit may only be used once for obvious reasons.

Creates a one-time-use key to open a lock. Any lock. Any lock in the dungeon.

WARNING!: Using this benefit will destroy both the patch and the item it is attached to. That means the jacket and all those ugly little patches inexpertly sewn to it.

Uh, it also uses a bone from the user's body to create the key. The more difficult the lock, the bigger the bone it uses. It might just be a finger. Or your clavicle. Or your femur. No biggie.

This bone will not grow back.

  • One-time use only
  • Opens any lock in the dungeon
  • Destroying cost: the patch AND the jacket and all its patches
  • Also costs: a bone from Carl's body (size varies by lock difficulty — from a finger to a femur)
  • The bone does not grow back
  • Carl categorized this as "last resort only"

Special Properties​

  • Divine item: Gains additional varying benefits (and possible debuffs) when near deities or certain demons
  • Fleeting: Cannot be removed without destroying it
  • Unique: Only one exists

Source​

Received from the Celestial Predator Box (from the legendary Floor 6 boss kill rewards)

Appearances​

  • Book 6: Chapters 3, 20, 40 (Soul Essence referenced in combat throughout)