Bestiary: Floor 6 — The Hunting Grounds
Floor 6 is a vast jungle world. The dominant mechanic is the active hunt: 360 alien hunters are locked in the city of Zockau for a 30-hour grace period, then released to pursue and kill crawlers. The floor also contains indigenous NPC races, named bosses, and hunter pets.
Boss tier hierarchy on Floor 6: Neighborhood Boss → City Boss → Borough Boss → Country Boss
Floor 6 Mob Reference
Dungeon-Native Races
| Mob | Level | Notes |
|---|
| Funeral Bell | 95 | Mushroom guards protecting smaller Floor 6 settlements. Thin, tall, conical mushroom-cap head (looks like a coolie hat); black robe with red highlights; white-painted face. On duty day and night; no sense of humor. |
| Bugbear | Varies | Engineer race in the Kapok district. Large, furry, goblin-faced with pointed ears. Orange-brown or red fur. On the same evolutionary tree as goblins and hobgoblins. Known for involuntary explosions and mechanical construction. |
| Ursine | Varies | Large bear-like humanoids. Second most common race in the Kapok district. Allies of Carl's crew; run major settlements outside hunter-controlled Zockau. |
| Bush Elf | Varies | Common civilian race in the jungle. Appear throughout Floor 6; some were casualties in the Fort Freedom assault. |
| Naiad | Varies | Aquatic race living in the river system. The Naiad Confederacy once controlled Fort Freedom. Known to eat anyone who approaches the water when food is scarce. |
| Were-Castor | Varies | Beaver-form creatures; allies of Signet. Their guardian Miss Nadine died during the Fort Freedom assault. Holger is a notable named were-castor. |
| Changeling | Varies | Shapeshifting creatures; allied with Carl's crew during the assault on the high elf castle. Led by the Sledge to the castle underground entrance. |
| Sambhur | Varies | Large elk-like creatures used as mounts by high elf soldiers. During the ch74 cage fight, Queen Imogen flung a flaming sambhur that killed Dmitri and Maxim Popov. |
| Mantis Nymph | Varies | Offspring of Circe Took/Diwata. Filled the cage fight arena in enormous swarms. After Diwata was expelled, the nymphs turned on Circe Took and killed her. |
Hunter Races (Floor 6 Antagonists)
| Mob | Level | Notes |
|---|
| Night Weasel | ~25 (Tootsie) | Small, jet-black, six-legged ferret-like creatures with oversized teeth. Hunters' scout pets. Can turn invisible. Bite causes paralysis for up to 5 minutes. Zabit's Night Weasel was named Tootsie. |
| Goriff | Varies | Blue humanoid aliens with twin antennae resembling elephant trunks. Hunter race. Carry pulse rifles and electric body armor. Florin killed two during the floor. |
| Dreadnought | Varies | Large humanoid hunters with red skin. Good at direct combat; poor at tactics or magic. Their Faction Wars stake was abandoned after Carl destroyed their army on a previous floor. |
Floor 6 Boss Summary
| Boss | Level | Type | Chapter | Outcome |
|---|
| Claude Sludgington IV | 65 | Borough Boss | 28 | Defeated by Carl/Donut/Mongo at Fort Freedom |
| Odious Creepers | 130+ | City Boss | Various | Multiple killed by crawlers and hunters |
| Queen Imogen | 145 | Country Boss | 74 | Defeated in 4-way cage fight at Butcher's Masquerade |
| Diwata / Circe Took | 250 | Immortal | 74 | Expelled by Donut's Laundry Day (level 15); then killed by own mantis nymphs |
Floor 5 Mob Reference
Floor 5: The Bubbles — divided into individual bubbles with four quadrants each: Air, Land, Water, and Subterranean. Boss tier hierarchy: Neighborhood Boss → City Boss → Borough Boss
Air Quadrant Mobs
| Mob | Notes |
|---|
| Dune Scythe | Donut-sized, fast-moving. Appear in large numbers outside town walls during twin-sun convergence (peak heat periods). |
| Thorny Devil | Standard exterior mob outside Hump Town during normal conditions. |
| Chainsaw Buzz-ard | Miniature flying mobs; smaller versions of the large mechanical boss bird. |
Land Quadrant Mobs
| Mob | Notes |
|---|
| Grulke Toad | Referenced by NPCs as a known outdoor threat near the land quadrant. |
Water Quadrant Mobs
| Mob | Notes |
|---|
| Concierge Shark | First layer of underwater security. Distracted by chum bombs. |
| Giant Blue Jellyfish | Visible from the surface; does not exit the water. |
Subterranean Quadrant Mobs
| Mob | Notes |
|---|
| Pazuzu | Large, scorpion-like mobs found in and around Pandinus. Aggressive at night. |
Floor 5 Boss Summary
See Floor 5 Boss Reference for full boss details.
| Name | Level | Tier | Chapter | Outcome |
|---|
| Mechanical Boss Bird | Unknown | City | ~12–14 | Destroyed by Katia's team |
| Denise the Feral Goose Mother | 53 | Borough Boss | 16 | Defeated by Carl |
| Mrs. Ghazi | 52 | Borough Boss | 22 | Defeated by Carl (burn gel) |
| Lusca | 82 | City Boss | 26–27 | Defeated by Carl's team |
Floor 4 Mob Reference
Floor 4: The Iron Tangle — maze of subway tunnels and stations.
| Mob | Level | Notes |
|---|
| Festering Ghoul | 18 | Result of a mob dying from Stage 1 DTs. |
| Blister Ghoul | 20 | Generated at Station 72 by a soul-crystal-powered machine. |
| Wrath Ghoul | Unknown | Congregates at stairwell stations; merges into Province Boss. |
| Babababoon | 17 | Stage 2 DT mob — double strength from withdrawal. |
| Stage 3 DT Monster | ~Neighborhood Boss | Hippo-sized; transparent jelly-like skin with visible skull inside. |
| Krakaren Crotch Dumpling | 1→20+ | Parasites released by Stage 3 DT deaths. Grow rapidly. |
| Jabbering Jibber-Jabber | 35 | Car-sized mouth on millipede legs. Splitter mob. Minion of the Mimic Rex. |
See Floor 4 Boss Reference for bosses from Floor 4.
Named Floor 4 bosses: