The Royal Chariot
Overview​
A full Earth residential house won as a prize at the end of Floor 4. Used as a mobile airborne base of operations throughout Floor 5. It housed the Nightmare II biplane and served as home, crafting space, and command center for Carl's group.
Owner​
First Appearance​
Book 3, Chapter 34
System Description (The Chariot Vehicle)​
When Donut named the ATV vehicle "The Royal Chariot," the dungeon system adopted the name and generated this description for the vehicle contraption:
If a snowmobile got drunk on moonshine and had a sweaty, ill-advised night with a hillbilly's coon-hunting ATV, this oversized birth defect of a vehicle would be the result. Quickly traverses through both sand and snow. Don't worry about the lack of roll cage or the grossly-misplaced center of gravity, or the fact this thing will do an impressive impersonation of a catapult the moment it hits a rock. The most important part is that it looks kind of badass.
Description​
Originally arrived as a floating balloon-supported house. On Floor 5, Katia Grim used her shapeshifting ability to store the house (balloon and all) in her inventory. When a patch was applied after a recap episode, the house popped out mid-air, nearly crushing everyone.
The house had to have its top half removed — lopped off — so the master bedroom stairwell could be extracted, as bubble rules prevented leaving a quadrant with a stairwell attached to a vehicle.
Contains a personal space, crafting room, saferoom, and a large garage housing the Nightmare II biplane. Powered by electricity and water despite being airborne.
Crew​
During the Orthrus mission, Louis and Firas operated the Royal Chariot while Carl and Donut flew the Nightmare II.
Appearances​
- Book 3, Chapter 34
- Book 4, Chapters 20, 25, 30, 34