Princess Donut
Overview​
Princess Donut (full name: Princess Donut the Queen Anne Chonk) is Carl's feline companion and co-protagonist. A Grand Champion Persian show cat who gained full sapience upon entering the dungeon, she is a formidable crawler in her own right, with extraordinarily high Charisma and a powerful Magic Missile spell.
First Appearance​
Book 1, Chapter 1
Known Aliases​
- Donut
- Princess Donut the Queen Anne Chonk
- Crawler #4,119
- Grand Champion Best in Dungeon Princess Donut
Description​
A tortoiseshell Persian cat with a flat, squished face and fluffy coloring. She was a Best-in-Show champion before the Transformation. She gained the ability to speak and reason upon entering the dungeon.
Known Stats​
- Charisma: 41 (as of Floor 1; far above typical human levels)
- Magic Missile: Skill level 8 (as of end of Floor 2)
- Has the Enhanced Growth buff, which prevents manual stat point distribution
- Level 13 at end of Floor 2
Role in the Story So Far​
Donut was outside with Carl on the night of the Transformation — she had jumped from his apartment window onto a tree and refused to come back in. Carl carried her into the dungeon. She registered as Crawler #4,119, entering just before Carl.
Within the dungeon, Donut gained speech and personality. She is bold, opinionated, and acutely conscious of her public image and intergalactic audience. Her extremely high Charisma makes her beloved by NPCs and viewers alike. She fights primarily using Magic Missile, fired from her eyes.
On Floor 2, she bonded with Mongo — a velociraptor she obtained from a treasure room — naming him Royal Steed. She saved Carl's life during the Krakaren boss fight, dragging his critically injured body to safety.
Her race and class remain unselected at the end of Floor 2; that choice occurs on Floor 3.
Pet​
- Mongo — a velociraptor (Mongoliensis), bonded on Floor 2; Level 1 at end of Book 1
Known Relationships​
- Carl — companion
- Beatrice (Bea) — previous owner
- Mongo — bonded pet, Royal Steed
- Mordecai — tutorial guide on Floors 1 and 2
Loadout by Floor​
End of Floor 1​
Equipped Gear
| Item | Slot | Notes |
|---|---|---|
| Enchanted Crown of the Sepsis Whore | Head | +5 Good First Impression; Sepsis debuff aura |
| Talisman of the Slate Butterfly | Collar | +4 Light on Your Feet, +1 Intelligence; removes winged fairy hostility |
| Enchanted Fae Scale Quadruped Crupper of the Fleet | Back/Hindquarters | +2 Dexterity; Fae Steel scale armor |
Tattoos
| Tattoo | Location | Effect |
|---|---|---|
| Desperado Club Pass | Back (right shoulder blade) | Access to the Desperado Club; permanently negates Vanquisher pass eligibility |
Spells
| Spell | Type | Notes |
|---|---|---|
| Heal | Starter | Basic heal; usable on self and allies via scrolls |
| Torch | Learned (tome) | Utility light; curl of light follows caster |
| Magic Missile | Learned (tome) | Primary offensive spell; fires from eyes |
| Confusing Fog | Scroll | Opaque fog in 10m radius; duration scales with Intelligence |
| Puddle Jumper | Learned (tome) | Teleport caster + up to 3 allies to visible location; 20 mana, 10-sec cast, 5-hr cooldown |
| Minion Army | Tome (uncastable) | Converts hostile enemies to fight for caster; costs 50 mana — too costly at Floor 1 |
Notable Skills (end of Floor 1)
| Skill | Level | Notes |
|---|---|---|
| Magic Missile | ~5–6 | Actively leveling through combat |
| Light on Your Feet | 3 base + 4 (Talisman) = 7 effective | |
| Slice Attack | 4 | |
| Back Claw | 4 | |
| Dodge | 4 | |
| Good First Impression | 5 (from Crown) |
End of Floor 2 (End of Book 1)​
Gear Changes from Floor 1
| Change | Item |
|---|---|
| Added | Enchanted Fur Brush of the Ecclesiastic — nightly brushing grants +2 Constitution for 30 hours |
Spells (updated)
| Spell | Type | Notes |
|---|---|---|
| Heal | Starter | |
| Torch | Learned | |
| Magic Missile | Learned | Level 8 by end of Floor 2 |
| Confusing Fog | Scroll | Carl gives all scrolls to Donut to maximize duration |
| Puddle Jumper | Learned | Used to escape Rage Elemental encounter |
| Wisp Armor | Learned (tome) | 75% magic damage reduction; immunity to mind control; 5 mana, 5-min cooldown |
| Minion Army | Tome | May be castable by end of Floor 2 as mana pool grows |
| Heal Critter | Learned (tome) | Heals pet-class entities; received after Ralph boss fight |
Notable Skills (end of Floor 2)
| Skill | Level | Notes |
|---|---|---|
| Magic Missile | 8 | |
| Light on Your Feet | 3 base + 4 (Talisman) = 7 effective | |
| Slice Attack | 4 | |
| Back Claw | 4 | |
| Dodge | 4 | |
| Good First Impression | 5 (from Crown) | |
| Powerful Strike | 3+ |
Level at end of Book 1: 13. Race and class unselected; choice occurs on Floor 3.
Appearances​
Book 1: All chapters
Citations​
Book 1, Chapters 1, 2, 8, 26, 47, Epilogue