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Version: Book 1

Carl

Overview​

Carl is the primary protagonist of Dungeon Crawler Carl. A former US Coast Guard marine technician from Seattle, he survived the Transformation by being outside his apartment building in freezing temperatures, retrieving his ex-girlfriend's cat. He entered the dungeon with the cat, Princess Donut, and the two became companions throughout Floors 1 and 2.

First Appearance​

Book 1, Chapter 1

Known Aliases​

  • Crawler #4,122
  • Royal Bodyguard of Princess Donut (informal)

Description​

  • Age: 27 at the time of the Transformation
  • Height: 6'3"
  • Weight: approximately 230 pounds, naturally muscular
  • Former US Coast Guard marine technician (MK rating)
  • Smokes Marlboro Reds; carries a Zippo lighter

Stats (at dungeon entry)​

StatValue
Strength6
Intelligence3
Constitution5
Dexterity5
Charisma4

Best pre-dungeon skill: Basic Electrical Repair (level 6).

Role in the Story So Far​

Carl survived the alien Transformation of Earth by being outside when all buildings were destroyed. He ran toward a dungeon entrance spotlight and descended into Dungeon Floor 1, carrying Princess Donut. As Crawler #4,122, he was among the first 5,000 people to enter any dungeon entrance worldwide.

On Floor 1, Carl trained with Mordecai at the Tutorial Guild, learned the dungeon's rules and viewer-rating system, and fought his way through goblin encounters. He allied with Frank Q. (an ICE agent), then with a larger group — Brandon, Chris, Yolanda, and Imani — to defeat the Floor 1 Borough Boss: the Ball of Swine. He was a founding member of the group known as the Royal Court of Princess Donut.

On Floor 2, Carl acquired a goblin-derived steam motorcycle (chopper) and built a bomb-launching device he called the MOAB to defeat a Rage Elemental. He survived a critical injury during the Krakaren neighborhood boss fight, rescued by Donut. By the end of Floor 2, his ratings reached 124.8 Trillion views, 2.1 Trillion followers, and 234 Billion favorites.

Carl ended Floor 2 at Level 13. His race and class remain unselected; that choice will occur on Floor 3.

Known Relationships​

  • Princess Donut — companion; they entered the dungeon together and fight as a team
  • Beatrice (Bea) — ex-girlfriend; they broke up days before the Transformation; she was likely in the Bahamas when Earth was destroyed
  • Mordecai — tutorial guide on Floors 1 and 2
  • Odette — intergalactic talk show host who advises Carl and interviews him between floors
  • Zev — PR agent who communicates via private chat
  • Prince Maestro — Carl publicly challenged him to single combat on Odette's show

Loadout by Floor​

End of Floor 1​

Equipped Gear

ItemSlotNotes
Enchanted Nightgaunt CloakCloak+2 Dex, +1 Con; shadow camouflage
Enchanted Trollskin Shirt of the ForsakenChest+4 Con, poison resistance, damage reflection
Enchanted Toe Ring of the Splatter SkunkToe+3 Powerful Strike, Spray attack
Enchanted Spiked Kneepads of the Shade Gnoll Riot ForcesLegs10% damage reflect, cancels momentum attacks
Enchanted War Gauntlet of GrullHand+2 Iron Punch, 2% stun chance; transforms into spiked gauntlet
Enchanted ShurikenInventoryNinja stars (x50 at acquisition)
Goblin Copper ChopperVehicleSteam-powered motorcycle; sidecar removed on Floor 2

Tattoos

TattooLocationEffect
Goblin PassForearmRemoves goblin hostility; free passage through goblin territory
Unknown dagger tattooNeckReceived from Asshole's Box (ch 19); effect unresolved

Notable Skills (end of Floor 1)

SkillLevel
Basic Electrical Repair6
Pugilism4
Unarmed Combat3+
Smush3
Iron Punch3
Explosives Handling5
IED3
Determine Value1

End of Floor 2 (End of Book 1)​

Gear Changes from Floor 1

ChangeItem
AddedEnchanted Pedicure Kit of the Sylph — nightly foot care; +15% barefoot damage, +3 Smush, trap alarm buff
AddedEnchanted BigBoi Boxers — grants Protective Shell spell
DestroyedGoblin Copper Chopper — sacrificed into the Floor 3 stairwell
DestroyedMOAB — lost with the chopper

Spells

SpellSource
Protective ShellEnchanted BigBoi Boxers (item-based; 30-hour cooldown)

Notable Skills (end of Floor 2)

SkillLevelNotes
Pugilism6++25% bare-knuckle damage per level
Unarmed Combat6
Smush5+3 bonus from Pedicure Kit while active
Iron Punch5+2 bonus from War Gauntlet (effective 7)
Powerful Strike3++3 bonus from Toe Ring
Explosives Handling7
Dangerous Explosives Handling7
Goblin Explosives5
IED7
Locomotion (Chopper Piloting)5
Slingshot5Grounds flying enemies
Determine Value2

Level at end of Book 1: 13. Race and class unselected; choice occurs on Floor 3.


Appearances​

Book 1: All chapters

Citations​

Book 1, Chapters 1, 2, 3, 4, 8, 20, 26, 35, 40, 47, Epilogue