Ring of Divine Suffering
Overview
Also called the Night Wyrm Ring. A unique ring briefly worn by Carl at the start of Floor 4. Provides offensive stat bonuses but continuously damages the wearer. Carl removed it due to the ongoing health cost.
Owner
Carl (briefly)
First Appearance
Book 3, Chapter 1
Special Properties
- Continuous low-rate damage to the wearer
- Significant offensive stat bonuses in exchange
Fate
Removed by Carl mid-Floor 4. Presumed stored or discarded.
System Description
Enchanted Night Wyrm's Ring of Divine Suffering.
Oooh, that's scary sounding.
For the discerning Crawler Killer, this magical ring can be one of the most formidable items in the dungeon. If utilized properly, this ring's wielder can grow exponentially in strength, especially on the deeper floors. But beware. If poorly wielded, this ring will kill you quicker than an exploding rage elemental. Either way, this ring imparts one of the dungeon's most highly sought-after skills.
The wearer of this ring receives the following benefits:
+5% to all stats.
The Marked for Death Skill
The Marked for Death Skill:
Marked for Death.
It's not just Steven Seagal's magnum opus. It's also one of the dungeon's greatest, most infamous skills!
Once activated, you will be presented with a list of all crawlers within your map's range. Only crawlers with 100% health will be selectable. Once a crawler is chosen, they will be marked. It takes 30 seconds for the mark to fully set and become active. When a crawler with an active mark dies, no matter the cause, you will receive a permanent +1 stat point to whatever that crawler's current highest stat is.
The +1 stat benefit increases by one for every three marks you kill.
Warning. Once a mark is set, you may no longer heal. If you are injured, or poisoned, or if you get a hangnail, you will suffer the ill effects and pain of that injury until the moment your prey is killed. So choose your marks carefully. Don't let them get away.
You may only mark those designated as crawlers. You may only mark one crawler at a time on most floors. This skill has a five-hour cooldown on floors 1–5, 7, and 8. It has no cooldown on the sixth floor, where marks also form instantly. There is a 15-minute cooldown on the ninth floor, but no limit to simultaneous marks.
Appearances
- Book 3, Chapters 1–3